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Title
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Evolving Indirectly Encoded Convolutional Neural Networks to Play Tetris With Low-Level Features
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Creator
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Schrum, Jacob
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Date
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2018-12-10
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Date Available
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2018-12-10
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Date Issued
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2018-07
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Identifier
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Jacob Schrum. 2018. Evolving indirectly encoded convolutional neural networks to play tetris with low-level features. In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO '18), Hernan Aguirre (Ed.). ACM, New York, NY, USA, 205-212. DOI: https://doi.org/10.1145/3205455.3205459
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uri
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https://collections.southwestern.edu/s/suscholar/item/240
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Abstract
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Tetris is a challenging puzzle game that has received much attention from the AI community, but much of this work relies on intelligent high-level features. Recently, agents played the game using low-level features (10 X 20 board) as input to fully connected neural networks evolved with the indirect encoding HyperNEAT. However, research in deep learning indicates that convolutional neural networks (CNNs) are superior to fully connected networks in processing visuospatial inputs. Therefore, this paper uses HyperNEAT to evolve CNNs. The results indicate that CNNs are indeed superior to fully connected neural networks in Tetris, and identify several factors that influence the successful evolution of indirectly encoded CNNs.
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Language
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English
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Publisher
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Proceedings of the Genetic and Evolutionary Computation Conference
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Subject
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Computing methodologies
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Machine learning
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Machine learning approaches
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Neural networks
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Bio-inspired approaches
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Generative and developmental approaches
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Type
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Article