Faculty Scholarship
Item set
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Faculty Scholarship
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Directed Zagreb Indices
“Users may only view, print, copy, download and text- and data-mine the content, for the purposes of academic research. The content may not be (re-)published verbatim in whole or in part or used for commercial purposes. Users must ensure that the author’s moral rights as well as any third parties’ rights to the content or parts of the content are not compromised.” -
How Well Do Doodle Polls Do?
This is an Accepted manuscript of an article published In: Spiro E., Ahn YY. (eds) Social Informatics. SocInfo 2016. Lecture Notes in Computer Science, vol 10046. Springer, Cham DOI https://doi.org/10.1007/978-3-319-47880-7_1 -
Inefficiency of Equilibria in Doodle Polls
This is an Accepted manuscript of an article published In: Kim D., Uma R., Zelikovsky A. (eds) Combinatorial Optimization and Applications. COCOA 2018. Lecture Notes in Computer Science, vol 11346. Springer, Cham. DOI https://doi.org/10.1007/978-3-030-04651-4_48 -
On sharp frame diagonalization
https://doi.org/10.1016/j.laa.2012.09.030 -
A note on Turán type and mean inequalities for the Kummer function
10.1016/j.jmaa.2008.08.024 -
A Note on the Accuracy of a Computable Approximation for the Period of a Pendulum
https://doi.org/10.1063/1.4922268 -
Community-Engaged Projects in Operations Research
This is an article published in Science Education and Civic Engagement: An International Journal, July, 2017. http://new.seceij.net/articletype/research/community-engaged-projects-in-operations-research/ -
Discovering Multimodal Behavior in Ms. Pac-Man through Evolution of Modular Neural Networks
This is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2016). Discovering Multimodal Behavior in Ms. Pac-Man through Evolution of Modular Neural Networks. IEEE Transactions on Computational Intelligence and AI in Games, 8(1), 67–81. http://doi.org/10.1109/TCIAIG.2015.2390615. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.") -
Evolving agent behavior in multiobjective domains using fitness-based shaping
This is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2010). Evolving Agent Behavior in Multiobjective Domains Using Fitness-based Shaping. In Proceedings of the 12th Annual Conference on Genetic and Evolutionary Computation (pp. 439–446). New York, NY, USA: ACM. https://doi.org/10.1145/1830483.1830567 -
Evolving multi-modal behavior in NPCs
This is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2009). Evolving multi-modal behavior in NPCs. In 2009 IEEE Symposium on Computational Intelligence and Games (pp. 325–332). https://doi.org/10.1109/CIG.2009.5286459. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.") -
Evolving Multimodal Behavior With Modular Neural Networks in Ms. Pac-Man
This is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2014). Evolving Multimodal Behavior with Modular Neural Networks in Ms. Pac-Man. In Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation (pp. 325–332). New York, NY, USA: ACM. https://doi.org/10.1145/2576768.2598234 -
Evolving Multimodal Networks for Multitask Games
This is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2012). Evolving Multimodal Networks for Multitask Games. IEEE Transactions on Computational Intelligence and AI in Games, 4(2), 94–111. https://doi.org/10.1109/TCIAIG.2012.2193399. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.") -
Evolving Multimodal Networks for Multitask Games
This is an Accepted Manuscript of a conference paper published by IEEE.Schrum, J., & Miikkulainen, R. (2011). Evolving multimodal networks for multitask games. In 2011 IEEE Conference on Computational Intelligence and Games (CIG’11) (pp. 102–109). https://doi.org/10.1109/CIG.2011.6031995. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.") -
Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution
This is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2015). Solving Interleaved and Blended Sequential Decision-Making Problems Through Modular Neuroevolution. In Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation (pp. 345–352). New York, NY, USA: ACM. https://doi.org/10.1145/2739480.2754744 -
Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution
This is an Accepted Manuscript of an article. Schrum, J., & Miikkulainen, R. (2016). Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution. Evolutionary Computation, 24(3), 459–490. https://doi.org/10.1162/EVCO_a_00181