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This is an Accepted manuscript of an article published In: Spiro E., Ahn YY. (eds) Social Informatics. SocInfo 2016. Lecture Notes in Computer Science, vol 10046. Springer, Cham
DOI
https://doi.org/10.1007/978-3-319-47880-7_1
This is an Accepted manuscript of an article published In: Kim D., Uma R., Zelikovsky A. (eds) Combinatorial Optimization and Applications. COCOA 2018. Lecture Notes in Computer Science, vol 11346. Springer, Cham.
DOI https://doi.org/10.1007/978-3-030-04651-4_48
This is an article published in Science Education and Civic Engagement: An International Journal, July, 2017. http://new.seceij.net/articletype/research/community-engaged-projects-in-operations-research/
This is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2016). Discovering Multimodal Behavior in Ms. Pac-Man through Evolution of Modular Neural Networks. IEEE Transactions on Computational Intelligence and AI in Games, 8(1), 67–81. http://doi.org/10.1109/TCIAIG.2015.2390615. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
This is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2010). Evolving Agent Behavior in Multiobjective Domains Using Fitness-based Shaping. In Proceedings of the 12th Annual Conference on Genetic and Evolutionary Computation (pp. 439–446). New York, NY, USA: ACM. https://doi.org/10.1145/1830483.1830567
This is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2009). Evolving multi-modal behavior in NPCs. In 2009 IEEE Symposium on Computational Intelligence and Games (pp. 325–332). https://doi.org/10.1109/CIG.2009.5286459. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
This is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2014). Evolving Multimodal Behavior with Modular Neural Networks in Ms. Pac-Man. In Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation (pp. 325–332). New York, NY, USA: ACM. https://doi.org/10.1145/2576768.2598234
This is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2012). Evolving Multimodal Networks for Multitask Games. IEEE Transactions on Computational Intelligence and AI in Games, 4(2), 94–111. https://doi.org/10.1109/TCIAIG.2012.2193399. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
This is an Accepted Manuscript of a conference paper published by IEEE.Schrum, J., & Miikkulainen, R. (2011). Evolving multimodal networks for multitask games. In 2011 IEEE Conference on Computational Intelligence and Games (CIG’11) (pp. 102–109). https://doi.org/10.1109/CIG.2011.6031995. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
This is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2015). Solving Interleaved and Blended Sequential Decision-Making Problems Through Modular Neuroevolution. In Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation (pp. 345–352). New York, NY, USA: ACM. https://doi.org/10.1145/2739480.2754744
This is an Accepted Manuscript of an article. Schrum, J., & Miikkulainen, R. (2016). Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution. Evolutionary Computation, 24(3), 459–490. https://doi.org/10.1162/EVCO_a_00181