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Discovering Multimodal Behavior in Ms. Pac-Man through Evolution of Modular Neural NetworksThis is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2016). Discovering Multimodal Behavior in Ms. Pac-Man through Evolution of Modular Neural Networks. IEEE Transactions on Computational Intelligence and AI in Games, 8(1), 67–81. http://doi.org/10.1109/TCIAIG.2015.2390615. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
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Evolving agent behavior in multiobjective domains using fitness-based shapingThis is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2010). Evolving Agent Behavior in Multiobjective Domains Using Fitness-based Shaping. In Proceedings of the 12th Annual Conference on Genetic and Evolutionary Computation (pp. 439–446). New York, NY, USA: ACM. https://doi.org/10.1145/1830483.1830567
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Evolving multi-modal behavior in NPCsThis is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2009). Evolving multi-modal behavior in NPCs. In 2009 IEEE Symposium on Computational Intelligence and Games (pp. 325–332). https://doi.org/10.1109/CIG.2009.5286459. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
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Evolving Multimodal Behavior With Modular Neural Networks in Ms. Pac-ManThis is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2014). Evolving Multimodal Behavior with Modular Neural Networks in Ms. Pac-Man. In Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation (pp. 325–332). New York, NY, USA: ACM. https://doi.org/10.1145/2576768.2598234
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Evolving Multimodal Networks for Multitask GamesThis is an Accepted Manuscript of an article published by IEEE. Schrum, J., & Miikkulainen, R. (2012). Evolving Multimodal Networks for Multitask Games. IEEE Transactions on Computational Intelligence and AI in Games, 4(2), 94–111. https://doi.org/10.1109/TCIAIG.2012.2193399. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
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Evolving Multimodal Networks for Multitask GamesThis is an Accepted Manuscript of a conference paper published by IEEE.Schrum, J., & Miikkulainen, R. (2011). Evolving multimodal networks for multitask games. In 2011 IEEE Conference on Computational Intelligence and Games (CIG’11) (pp. 102–109). https://doi.org/10.1109/CIG.2011.6031995. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
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Solving Interleaved and Blended Sequential Decision-Making Problems through Modular NeuroevolutionThis is an Accepted Manuscript of an article published by ACM. Schrum, J., & Miikkulainen, R. (2015). Solving Interleaved and Blended Sequential Decision-Making Problems Through Modular Neuroevolution. In Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation (pp. 345–352). New York, NY, USA: ACM. https://doi.org/10.1145/2739480.2754744
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Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular NeuroevolutionThis is an Accepted Manuscript of an article. Schrum, J., & Miikkulainen, R. (2016). Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution. Evolutionary Computation, 24(3), 459–490. https://doi.org/10.1162/EVCO_a_00181
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Automatic Evolution of Multimodal Behavior with Multi-Brain HyperNEATThis is an Accepted Manuscript of an article published in Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion (pp. 21–22). New York, NY, USA: ACM. https://doi.org/10.1145/2908961.2908965
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Data Plan Throttling: A Simple Consumer Choice MechanismThis is an article published in 2013 IEEE Global Communications Conference (GLOBECOM) (pp. 3151–3156). http://doi.org/10.1109/GLOCOM.2013.6831556. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.
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Complete r-partite Graphs Determined by their Domination PolynomialThis is an Accepted Manuscript of an article published by Springer in Graphs and Combinatorics, 2015, 31(6), 1993–2002. http://doi.org/10.1007/s00373-014-1521-2
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Constructing Complex NPC Behavior via Multi-Objective NeuroevolutionThis is an Accepted Manuscript of an article published in Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008), pp. 108-113, Stanford, California 2008.
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Serve or Skip: The Power of Rejection in Online Bottleneck MatchingThe final publication is available at Springer via http://dx.doi.org/10.1007/s10878-015-9948-9
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UTˆ2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human TracesThis is an Accepted Manuscript of an article published by IEEE. Schrum, J., Karpov, I. V., & Miikkulainen, R. (2011). UTˆ2: Human-like behavior via neuroevolution of combat behavior and replay of human traces. In 2011 IEEE Conference on Computational Intelligence and Games (CIG’11) (pp. 329–336). https://doi.org/10.1109/CIG.2011.6032024 ("(c) 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
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Online Bottleneck MatchingThis is an Accepted Manuscript of an article published by Springer in Journal of Combinatorial Optimization, 2012, 27(1), 100–114. http://doi.org/10.1007/s10878-012-9581-9
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Spitzer Space Telescope Measurements of Dust Reverberation Lags in the Seyfert 1 Galaxy NGC 6418Vazquez, B., Galianni, P., Richmond, M., Robinson, A., Axon, D. J., Horne, K., … Estrada-Carpenter. (2015). Spitzer Space Telescope Measurements of Dust Reverberation Lags in the Seyfert 1 Galaxy NGC 6418. The Astrophysical Journal, 801(2), 127. https://doi.org/10.1088/0004-637X/801/2/127