Evolving Indirectly Encoded Convolutional Neural Networks to Play Tetris With Low-Level Features

Item

Title
Evolving Indirectly Encoded Convolutional Neural Networks to Play Tetris With Low-Level Features
Creator
Schrum, Jacob
Date
2018-12-10
Date Available
2018-12-10
Date Issued
2018-07
Identifier
Jacob Schrum. 2018. Evolving indirectly encoded convolutional neural networks to play tetris with low-level features. In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO '18), Hernan Aguirre (Ed.). ACM, New York, NY, USA, 205-212. DOI: https://doi.org/10.1145/3205455.3205459
uri
https://collections.southwestern.edu/s/suscholar/item/240
Abstract
Tetris is a challenging puzzle game that has received much attention from the AI community, but much of this work relies on intelligent high-level features. Recently, agents played the game using low-level features (10 X 20 board) as input to fully connected neural networks evolved with the indirect encoding HyperNEAT. However, research in deep learning indicates that convolutional neural networks (CNNs) are superior to fully connected networks in processing visuospatial inputs. Therefore, this paper uses HyperNEAT to evolve CNNs. The results indicate that CNNs are indeed superior to fully connected neural networks in Tetris, and identify several factors that influence the successful evolution of indirectly encoded CNNs.
Language
English
Publisher
Proceedings of the Genetic and Evolutionary Computation Conference
Subject
Computing methodologies
Machine learning
Machine learning approaches
Neural networks
Bio-inspired approaches
Generative and developmental approaches
Type
Article