Infinite Art Gallery: A Game World of Interactively Evolved Artwork

Item

Title
Infinite Art Gallery: A Game World of Interactively Evolved Artwork
Creator
Hollingsworth, Bryan
Schrum, Jacob
Date
2020-11-20
Date Available
2020-11-20
Date Issued
2019
Identifier
B. Hollingsworth and J. Schrum, "Infinite Art Gallery: A Game World of Interactively Evolved Artwork," 2019 IEEE Congress on Evolutionary Computation (CEC), Wellington, New Zealand, 2019, pp. 474-481, doi: 10.1109/CEC.2019.8790370.
uri
https://collections.southwestern.edu/s/suscholar/item/215
Abstract
Procedural Content Generation (PCG) has been used extensively in video games as both a cost saving measure and a means to increase replayability. Evolutionary computation is an approach to PCG that has the ability to continually create new content tailored to particular users. This paper presents the Infinite Art Gallery, a game that uses established methods of evolving art with Compositional Pattern Producing Networks to allow users to explore a world of art tailored to their preferences. From a first-person perspective, users explore room after room of evolved paintings and sculptures. Each painting is a doorway that leads to a new room with art derived from a selected painting and sculpture in the previous room. Users have an inventory of collected paintings that can be used to return to old favorites, and they can influence the generation process with special item pickups. To gauge user response to the game, a human subject study was conducted with 30 users. Average overall enjoyment was 4.2 on a 5 point scale, indicating a general appreciation of the game. However, users also identified several areas in which the game could be improved, which will be pursued in future work.
Language
English
Publisher
Proceedings of the Congress on Evolutionary Computation (CEC 2019)
Subject
Computer games
Painting
Art
Evolutionary computation
Interactive systems
Type
Article